| How would one convert eye velocity to
position in 3 dimensions? A good guess would to
triplicate the previous circuit, i.e. have one integrator
for each dimension.
If velocity were translation velocity this would work.
But this is angular velocity, and this will not work.
To see that this does not work, recall what happened
in the case where the head was pitched down while the eye
was looking to the right , center or down.
When looking to the right or left, beside rotating the
eye up, the eye was also turned torsionally.
Here in this circuit. torsional eye position is never
effected by pitching the head down. The only thing
pitching the head down affects is the vertical eye
position.
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